The Task

To explore and develop the project in groups with extensive mentor support and through intensive 10 days workshop around following questions:

  • virtual environments and parametric architecture as generators of different site specific proposals
  • reflections of real in virtual, reflections of virtual in physical environments and their connections
  • "between physical non-materializations and virtual growth" – through historic, scale, morphological, social and other layers
  • how to connect and cross scales in real and virtual environment
  • how to present the results to general public both in physical and virtual environments
and produce (at least) the following results:
  • introduce the problem of scale in immersive environments
  • discover means of representing and introducing the notion of scale
  • create an immersive representation of real, specific site (3D model) for exploration and further development
  • experiment with cross scale structures that can represent different object through different scales (cities, housing, objects)
  • create and evaluate generative (algorithmic) structures in terms of scale


The Theme - Objectives - Site

Constantly changing society’s craves for inspiring and functional urban spaces and cultural landscape. The urban sprawl is not always the manifestation of marginal social groups, desperately trying to create modest shelters and making the best out of the bad situations they have found themselves in. It can happen when "average" members of the society feel the need to create, to build with their own hands and at the same time not be restricted with rigid legislation, to invent, to bring nature into urbanity, to have something of their own, something to identify with. In such sprawls history gets rewritten constantly, change is the omni present phenomenon, breaking and making of the consensus of the way of sprawl life. The system is constantly colliding with its own parameters, interests of different members, trying to escape its boundaries only to be driven back after clashing with more city "appropriate" neighbourhoods. It starts slowly and then grows rapidly, small buildings rise, plots get fenced, paths emerge and the system is created. A system, which is the reflection of the bigger city scaled down to a mini town, following the logic of its own. And then it gets erased and new opportunities arise…
The IP starts with such an interesting site, where current layer is devoid of urban materialization, but in the past periods there were a lot of rich layering involved. At one time in history the Jewish cemetery found its place here, later there was airfield nearby, urban sprawl happened soon after, where people started growing vegetables and even domestic animals as a spare time activity, now the place has become an urban green zone on the way to public park or something else. The neighbouring areas are none less interesting: huge cemetery - a city of its own scale, a shopping centre – a city of its own scale and logic, housing neighbourhoods mixing with business areas, busy streets…
So on one hand we have space that craves for new definitions, new roles and new contents that will merit or supersede the past ones, but at the same time it seems the emptiness is still waiting for the right moment to take on new life forms.
The manipulation of the identity, space and time offers an opportunity for the new contemporary urban platform, an opportunity to rethink current practices of interventions only through materializations and use to our advantage emerging virtual landscapes. Virtual “materialization” can produce parallel variations of possible use, forms and urban patterns, as well as start their virtual life of their own. Although they can be anchored to reality, reflect and relate to reality, they can also be liberated of physical constraints as well as connect different physical-virtual dimensions and bridge different scales.



The project is supported and co-financed
by the EU Lifelong Learning Programme.

The content of the publication is the sole responsibility of the publisher and does not necessarily reflect the position of EU comission or National agency and excludes them both of any liability.