At
the workshop we will explore and develop the project
in groups with extensive mentor support and through
intensive 10 days of work addressing the next questions:
- introduce
the topic/problem of bridging the divide between
physical and real
-
discover the means, ideas and concepts for merging
physical and real
- create
an immersive representation of physical, specific
site in Ljubljana (3D model) for exploration, further
development and enhancements with groups’ project
work and show how we envision the ‘bridging’ and
connections
-
experiment with orientation, scale, navigation,
movements, inclusion of different objects, colours
in chosen immersive environment
- create
and evaluate generative (algorithmic) structures
in direction of connecting physical and virtual
worlds
We
will have a small competition to select the best
works and 3D print them out (i.e. 4 models). Furthermore,
the students will be able to work with Rhino software
if wished so, and we will have a short presentation
about 3D printing and Rhino modelling solutions.
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The Theme - Objectives - Site
The
reference site chosen is neighbouring the site of
the DIVE 2008 and 2009 but has its own characteristics
and set of opportunities as well as problems. The
site called many things but mostly identified by
two monuments the square of the French revolution
and Krizanke finds itself again on the crossings
of ways and paths as well as characters. It is occasionally
full of life but also seems to remain empty most
of the time. It is part of the Ljubljana centre,
most definitely its cultural heart, but not always
perceived that way. It is the place of historic
buildings, ancient streets, fragile places and consequentially
place for sensitive interventions. What kind of
spatial interventions, how many, how radical and
how extensive the place needs will be the questions
asked at the workshop. Do we make an intervention
in physical space or do we bridge the gap into virtual
space? How can we improve the situation, how can
we turn disadvantages to advantages and how to connect
focal points, streets, parks, squares and combine
them to make it more attractive to city life?
The questions that remained unanswered in the previous
years are lingering around:
-
the
connections of virtual worlds and physical world
– are they possible, how, how to connect them,
what is suitable for each one, what not, can they
reference each other? The real reference site
with its socio-spatial context is chosen. Perhaps
the starting point is to recreate it as virtual
environment through materials available and then
compare the real feel and the created image/representation/interpretation
that can be created long-distance, not visiting
the site, not being there - imagining the qualities
the site might have from tacit experiences with
similar sites, introducing new ones and comparing
them with reality at the workshop and trying to
combine ideal and real
-
are virtual environments of real sites useful
only as testing grounds for planners or can they
live the life of their own, accessible also for
more general public?
-
even architects and engineers think of different
associations when asked about virtual environments:
some automatically think of laser cutters, 3D
printing, 3D modelling, others of Second Life,
persistent worlds, avatars, yet others of algorithms,
path-, form- and contents- finding. How to combine
different views, methods and interpretations to
coexist and be used as tools in the upcoming workshop?
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