Introduction
Virtual spaces have become a major economic
growth factor in many contexts. As a consequence,
the design of experiential rooms opens up
new opportunities to architects for work and
employment on aesthetical and concept design
of these virtual environments. Contemporary
society demands flexible urban and architectural
responds. Continuation of DIVE programmes
addresses new contexts, new social and urban
structures and new patterns which are avoiding
the established concepts about scale and physicality.
Bringing the trilogy of DIVEs together it
is time to address one of the elusive issues:
"bridging the gap between physical and
virtual".
A decade ago the informational era has shown
glimpses of what the future might hold for
us – a unified and continuos world without
divisions between physical and virtual envrionments.
Couple of years later we are nowhere near
that vision. What do we have to do to to bridge
the gap? And are we still ‘the believers’?
The IP is setting off in the direction of
‘bridging the gap between physical and virtual’,
asking questions of what do we need to do,
in which direction we have to act, and how
can we connect the separate entities into
one unified whole, not forgeting the achievements
of recent DIVE IPs – crossing scales and humanization
of virtual environments - on the way.
Conecting the physical and virtual environments
has proven elusive and undefined at best.
The questions still remain: can we move beyond
mere prototypes and concepts? Can we omit
the word ‘imagine’ and ‘if’ and just make
the transition from physical to virtual as
real as we want it to be? What is phyisical
and what is real, where are the boundaries,
what defines them and can we bridge them?
What does all that means for the users? Is
the transition as smooth as they would hope
it can be? Should they be aware of it or not?
Is it possible and plaussible at all? How
do the identity, culture and other means play
the part in unifiying digital and physical
worlds?
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