The Task
To
explore and develop the project in groups with extensive
mentor support and through intensive 10 days workshop
around following questions:
-
virtual environments and parametric architecture
as generators of different site specific proposals
-
reflections
of real in virtual, reflections of virtual in
physical environments and their connections
-
"between physical non-materializations and
virtual growth" – through historic, scale,
morphological, social and other layers
-
how to connect and cross scales in real and virtual
environment
-
how to present the results to general public both
in physical and virtual environments
and
produce (at least) the following results:
-
introduce the problem of scale in immersive environments
-
discover means of representing and introducing
the notion of scale
-
create an immersive representation of real, specific
site (3D model) for exploration and further development
-
experiment with cross scale structures that can
represent different object through different scales
(cities, housing, objects)
-
create and evaluate generative (algorithmic) structures
in terms of scale
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The Theme - Objectives - Site
Constantly
changing society’s craves for inspiring and functional
urban spaces and cultural landscape. The urban sprawl
is not always the manifestation of marginal social
groups, desperately trying to create modest shelters
and making the best out of the bad situations they
have found themselves in. It can happen when "average"
members of the society feel the need to create,
to build with their own hands and at the same time
not be restricted with rigid legislation, to invent,
to bring nature into urbanity, to have something
of their own, something to identify with. In such
sprawls history gets rewritten constantly, change
is the omni present phenomenon, breaking and making
of the consensus of the way of sprawl life. The
system is constantly colliding with its own parameters,
interests of different members, trying to escape
its boundaries only to be driven back after clashing
with more city "appropriate" neighbourhoods.
It starts slowly and then grows rapidly, small buildings
rise, plots get fenced, paths emerge and the system
is created. A system, which is the reflection of
the bigger city scaled down to a mini town, following
the logic of its own. And then it gets erased and
new opportunities arise…
The IP starts with such an interesting site, where
current layer is devoid of urban materialization,
but in the past periods there were a lot of rich
layering involved. At one time in history the Jewish
cemetery found its place here, later there was airfield
nearby, urban sprawl happened soon after, where
people started growing vegetables and even domestic
animals as a spare time activity, now the place
has become an urban green zone on the way to public
park or something else. The neighbouring areas are
none less interesting: huge cemetery - a city of
its own scale, a shopping centre – a city of its
own scale and logic, housing neighbourhoods mixing
with business areas, busy streets…
So on one hand we have space that craves for new
definitions, new roles and new contents that will
merit or supersede the past ones, but at the same
time it seems the emptiness is still waiting for
the right moment to take on new life forms.
The manipulation of the identity, space and time
offers an opportunity for the new contemporary urban
platform, an opportunity to rethink current practices
of interventions only through materializations and
use to our advantage emerging virtual landscapes.
Virtual “materialization” can produce parallel variations
of possible use, forms and urban patterns, as well
as start their virtual life of their own. Although
they can be anchored to reality, reflect and relate
to reality, they can also be liberated of physical
constraints as well as connect different physical-virtual
dimensions and bridge different scales.
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