At
the workshop we will explore and develop the project
in groups with extensive mentor support and through
intensive 10 days of work addressing the next questions:
-
introduce the topic/problem of humanization of
immersive environments
-
discover
means of representing and introducing the notion
of user adapted and humane environments
-
create an immersive representation of real, specific
site in Ljubljana (3D model) for exploration,
further development and enhancements with groups
project work
-
experiment with orientation, scale, navigation,
movements, inclusion of different objects, colours
in chosen immersive environment
-
create
and evaluate generative (algorithmic) structures
in direction of humanizing virtual environments
We
will have a small competition to select the best
works and 3D print them out (i.e. 4 models). Furthermore,
the students will be able to work with Rhino software
if wished so, and we will have a short presentation
about 3D printing and Rhino modelling solutions.
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The Theme - Objectives - Site
The
reference site chosen is neighbouring the site of
the DIVE 2008 but has its own characteristics (or
the lack of) and set of opportunities as well as
problems. The site called ®abjak/Prule finds itself
on the crossings of ways and paths. Possessing almost
the same qualities as the other bank of the Ljubljanica
river it lacks the vibrancy of its cousin, possessing
the qualities of the old town centre it is cut away
from it. Located in the very centre of the city
is at the same time far away as such from the minds
of Ljubljana residents. The mixture of residential
and commercial use never took off in the way it
would offer pleasant public spaces, attract business
and visitors. The questions of why so and why not
the other way around will be asked at the workshop.
How can we improve the situation, how can we turn
disadvantages to advantages and how to connect focal
points, banks, parts of town and combine the use
to make it more attractive to city life?
The questions that remained unanswered in the previous
year are lingering around:
-
the
connections of virtual worlds and physical world
– are they possible, how, how to connect them,
what is suitable for each one, what not, can they
reference each other? The real reference site
with its socio-spatial context is chosen. Perhaps
the starting point is to recreate it as virtual
environment through materials available and then
compare the real feel and the created image/representation/interpretation
that can be created long-distance, not visiting
the site, not being there - imagining the qualities
the site might have from tacit experiences with
similar sites, introducing new ones and comparing
them with reality at the workshop and trying to
combine ideal and real
-
are virtual environments of real sites useful
only as testing grounds for planners or can they
live the life of their own, accessible also for
more general public?
-
even architects and engineers think of different
associations when asked about virtual environments:
some automatically think of laser cutters, 3D
printing, 3D modelling, others of Second Life,
persistent worlds, avatars, yet others of algorithms,
path-, form- and contents- finding. How to combine
different views, methods and interpretations to
coexist and be used as tools in the upcoming workshop?
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