Introduction

Virtual spaces have become a major economic growth factor in many contexts. As a consequence, the design of experiential rooms opens up new opportunities to architects for work and employment on aesthetical and concept design of these virtual environments. Contemporary society demands flexible urban and architectural responds. Continuation of DIVE programmes addresses new contexts, new social and urban structures and new patterns which are avoiding the established concepts about scale and physicality.

Adapting environments to users both in physical and virtual environments is an important factor of architectural thinking and design. We like some pleasant environments and dislike the others – why so, are they more humane? If so, what humanization of immersive environments implicates and how can we introduce it? Should we simulate it copying the real physical best practice success stories or create completley different environments? I.e.: is the simulated greenery equally pleasant in virtual environments; is it necessary to simulate it; to what extent; does it contribute to humane and more pleasant environment? There is the question of orientation, identity, scale, navigation, movements, inclusion of different objects, colours, etc.


The project is supported and co-financed
by the EU Lifelong Learning Programme.

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